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Old Mar 08, 2007, 11:04 PM // 23:04   #1
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Arrow Who else prefer their own characters as HEROES?

Who else doesn't care for the current HERO SYSTEM? You can't customize the appearance of your heroes other than small armor changes. If we had time and items to spare, we would rather spend those on customizing our main characters. If anything, the hero system should let us use our other characters on our accounts as heroes. THEN our heroes would be something WORTH BUILDING. What do you think?

Last edited by TsunamiZ; Mar 10, 2007 at 02:33 AM // 02:33..
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Old Mar 08, 2007, 11:09 PM // 23:09   #2
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Heroes are undeniably a huge success.

Success has made a failure of our home, I mean game.

But, Heroes are awesome, I use them constantly with my characters in every campaign.

They are customizable in many ways, but don't forget they have their own existence within the game world so we can't re-name them or change their sex, etc.

Future versions of Heroes in new campaigns may allow you to create a Hero of your choice when you start a new character, a leveling buddy or buddies.

Last edited by Kuldebar Valiturus; Mar 08, 2007 at 11:15 PM // 23:15..
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Old Mar 08, 2007, 11:18 PM // 23:18   #3
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i totally agree heros rock and i have no problem with them currently. so you cant change how they look so, they are your own personal henchmen, if you dont want to upgrade them then fine, but i love them.
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Old Mar 08, 2007, 11:20 PM // 23:20   #4
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Change them and others might think it's unfair. You don't have to use them if you don't like them. This just proves that no matter what, people will whine. We wanted better Henchmen, we got them, now people are whining that they aren't good enough, sheesh, it's not exactly 1st grade stuff to program and design a game.
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Old Mar 08, 2007, 11:24 PM // 23:24   #5
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Heroes are NPCs. Customizable henchmen. I mean, it would be fun to rename - say Stephan - to "Stephanie" and dress him up like a pretty ballerina, but that's a different game altogether....

What you're talking about is a truly party-based game like Baulder's Gate. I don't think that's the type of game ANet wanted GW to be.

Just goes to show...give people the world and they'll ask for the solar system...

Last edited by Dex; Mar 08, 2007 at 11:29 PM // 23:29..
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Old Mar 08, 2007, 11:39 PM // 23:39   #6
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I think the current system works more or less, but I think it still has room for improvement.
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Old Mar 08, 2007, 11:43 PM // 23:43   #7
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EVERYTHING has room for improvement but that does not mean its broken, as far as im concerned im glad they added heros since it got me through basicly all of nightfall, and yes i would like to see some improvements but i do not dislike the current system.
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Old Mar 09, 2007, 12:09 AM // 00:09   #8
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Allowing us to use our other characters as heroes is a bad idea. Think about it, you start a new character, doesn't really take long to get your first hero. Then what? You romp all over istan with your party of maxed out characters while your new character just hangs close to get loot and XP? Or you take your lvl20 main, stick your newbie char as a hero and then powerlevel him?
Heh, the canthan power lvl trick? You get a lvl 20 to do all the quests and swap in that lvl3 from pre-sear? And think about how much survivor title would be worth then, between powerleveling and XP quests.

And the running. Does this mean you'd be able to run yourself to droks? The desert? Well, getting those 15 point attrib quests would be much easier then. And farming? What, all the drops assigned to the heroes appears in your other characters inventory? With their share of the loot? 8 man farming groups where all the drops go to yourself? You don't even need to flag heroes away? I mean, sure, give me more loot, but it does seem unbalanced.

I do agree that I wished you could customise the current heroes more though. Maybe more armour skins, some are damn good like primeval Goren and Sousuke. And Melonni. Why can't I get that armour? Or even mysterious Olias and Zenmai. The rest are pretty bland. Master of whispers, Norgu, Zhed, Tahlkora. I mean, Tahlkora is always with me when I take a balanced team, but her skins? Practically the same for all 3 outfits, except the colour schemes. I mean, her primeval? I wanted it to be more regal, and befitting of a princess, but its the same skin just that she's spent her share of the money from pve to buy white dyes. Then again, she's smarter than Koss. He spent his share of the loot to spam "WTB rubies and sapphires. -1k than trader" to get vabbian armour. And what vabbian armour...

Primeval Koss, enemies die just by seeing him. Ah, my poor bleeding eyes...

Last edited by kazjun; Mar 09, 2007 at 12:14 AM // 00:14..
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Old Mar 09, 2007, 12:13 AM // 00:13   #9
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Right now the only problem with hero system i got is that i can use only 3 at one time,cant dye their armor,cant make them use head gear.I dont get the reason for not letting us dye them.
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Old Mar 09, 2007, 12:30 AM // 00:30   #10
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Alright, this complaint has been made numerous times. IN my opinion I disagree with what you said and agree with everyone else that there could be some improvments.

Disagree: You mentioned using your other Characters as heroes correct? Well in order to do that I believe you'd need to do the following: As the other character you have for a Hero they would need to have reached the same area that you're trying to use them in, fix the Friend's list so it doesn't show that you're playing as two characters, and you'd need to find a way to earn them in the storyline.

Also there could be some downsides to such a thing, it'd be just like duplicating yourself with all of your armor and status and junk like that. Dunno I just don't like that Idea.

Agree: The part I agree with is the fact that there could be some changes. Here's something I might suggest:

Perhaps we could get just a player model of a Class (I.e. Mesmer, Monk, etc.) and then be able to dress them and color them such as a PvP Character but be unable to add inscriptions and runes. You could name them and only have 1 of this truely 'customizeable' hero. Then once you've picked your 1 Hero to have then you'll just save them to that character and ta da! Though this is similar to the 'cloning' complaint I made above, I believe this one may be more reasonable than creating a clone of another character of yours, even if that would be a nice thing to see.

Also some improvements could be:
*More Choices For Armor
*More Fighting Style Choices (Along with Attack, Defend, and Avoid.)
*Ablilty to Attack Different Enemies Instead of Attacking the Foe You Target
Etc.

And that's all I'll say for now. G'day All
~Rayne Alishari
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Old Mar 09, 2007, 12:34 AM // 00:34   #11
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Been suggested that your old characters should be heroes... that was shot.
The hero system is fine as is.
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Old Mar 09, 2007, 01:48 AM // 01:48   #12
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To put it plainly, if you have played the game since prophecies, everyone has to use pure henchmen teams at some time. If you can play it with henchmen and almost beat every campaign with hench, dont worry about your heroes, only for the missions they require. So dont complain about it in my opinion, the system has worked perfectly to me. But yes they do take some work to build up and level but that is the fun of Nightfall
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Old Mar 09, 2007, 02:26 AM // 02:26   #13
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thank GOD for heroes. As long as you give them a fairly easy build (healer, mm, nuker, interrupt ranger/mesmer), they fit the bill. The flagging heroes away for farming thing has been wonderful. 2 people can take on every part of the game except doa with them
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Old Mar 09, 2007, 03:22 AM // 03:22   #14
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/notsigned

The current hero system is just fine. Being able to alter their armor appearance seems just fine to me. Since they do play a role in the story-line, it wouldn't make sense for you to be able to customize them further such as face, hair and so forth. It wouldn't make any sense to be able to use your own characters as heroes and I don't see why it should ever happen.
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Old Mar 09, 2007, 07:31 AM // 07:31   #15
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Hey, wait, can't we get customizable size altering, facial changing, hair style optional, no underwear REGULAR henchies?

:/

If it aint broke, don't fix it. The hero system ain't broke
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Old Mar 09, 2007, 08:58 AM // 08:58   #16
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I'm not keen on the idea of characters as heroes.
I think doing missions for new hero armour is fun. I've only ever got one piece, so Jin now has elite sunspear.
I'll certainly be tackling the missions this weekend though.

It would be nice if we could dye the hero armour.
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Old Mar 09, 2007, 09:28 AM // 09:28   #17
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This obviously passed you by somewhere....

If you dont like using something, then dont use it!. Heroes may not be to everyones liking, and I expect your one of these anti-Hench players.

But as others have said, they are a huge improvement and the best thing which Anet added in the last few months.

It doesnt take a huge amount of effort to equip them with weapons or runes (Bonus items, drops, collector items and rare drops).

It doesnt take a staggering amount of time and effort to level them up either, provided you have the sense to use them as you play.

The armor upgrades automatically saving you gold to spend on new sets, and even different styles are free provided you farm the rare items for them.

You can use already unlocked skills from other characters, saving you gold to buy more. What more do you want?

At the end of the day, it takes very little effort and virtually no gold to create an effective hero.

Heroes are 95% just as customisable as your playable character. The only tiny difference is we cant have multiple armor sets. Whats the issue!

Again! If you dislike them so much, then DONT USE THEM.

As for using existing characters as Heroes

I expect you want to do this because your just too lazey to make any effort to build up your Heroes.

We dont need this (although it would be cool), because you can make any heroe virtually identical in everyway to any playable character you own. Give them the same stats, runes and weapons and there you go - Identical.

It just a takes little time and effort, so either DONT user heroes, or put the effort in to make them effective instead of winging.

Last edited by freekedoutfish; Mar 09, 2007 at 09:38 AM // 09:38..
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Old Mar 09, 2007, 11:11 AM // 11:11   #18
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i think the hero system is fine... perhaps the weakness of this system is it makes anti-social people easier to do mission.
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Old Mar 09, 2007, 03:08 PM // 15:08   #19
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I finished Nightfall in two days with heroes. It would take me 2 weeks with pugs so yeah, heroes ftw. All the customization you need is there, its not hard to farm a few greens to give them. I'd just like an AI upgrade, because my hero just casted splinter weapon on a monk.
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Old Mar 09, 2007, 03:33 PM // 15:33   #20
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Yup, this is not the first game where you can recruit NPCs with fixed values you can't change.
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